﻿package Classes.Elements{
	public class UnitType{
		//奖励类型
		static public const BulletBonus:Object 	= {id:10,score:200};
		static public const EnergyBonus:Object 	= {id:11,score:500};
		static public const LifeBonus:Object 	= {id:12,score:500};
		static public const MissileBonus:Object = {id:13,score:500};
		//地面类型
		static public const Cannon:Object 		= {id:20,score:300};
		static public const Flak:Object 		= {id:21,score:200};
		static public const Karl:Object 		= {id:23,score:400};
		static public const Rocketdrome:Object 	= {id:25,score:300};		
		//空中类型
		static public const Archer:Object 		= {id:30,score:250};
		static public const Buffalo:Object 		= {id:31,score:150};
		static public const Delta:Object 		= {id:32,score:250};		
		static public const Penguin:Object 		= {id:34,score:50};
		static public const Pirate:Object 		= {id:35,score:300};
		static public const Torpedo:Object 		= {id:36,score:50};
		//Boss
		static public const Osprey:Object 		= {id:100,score:8000};
		static public const Poseidon:Object 	= {id:101,score:10000};
	}
}